Splody

The classic couch competitive gameplay of "Bomberman" brought into the modern era. Place bombs, get out of the way, destroy your friends, collect powerups, 'splode your way to victory in a variety of game modes adapted for smooth multiplayer with virtually unlimited local players!

Steam Store | More Info


Shrapnel

Shrapnel is a game inspired by Scorched Earth, the "Mother of all games". Supporting virtually any number of local players, all players set their orders for the next turn simultaneously allowing for speedy turns. Additionally, players who have fell victim to the onslaught of others still get a chance at taking shots at the surviving players so their post-mortem game experience is far from boring.

This game is still a work in progress, though it is entirely playable and quite enjoyable for groups of 4 or more.

Download (2.5 MB)


Ludum Dare 48-hr Jam Games

These are short prototype games made around a theme in less than 48 hrs for the Ludum Dare Competition - all game coding, graphics, art, and sound done by a single person on a weekend.

Doomed Settlers for LD33 - You are the Monster
Grow a settlement to be strong as quickly as possible in this side-scrolling town simulation. My first ever Ludum Dare entry, was a bit ambitious, but turned out quite fun!
• Ratings: Fun #223 (top 20%)
Download Game (Windows)
Ludum Dare Compo page
Precision Rainbows for LD34 - Two Button Controls & Growing
Test your ability to react to two different streams of targets in this simple but challenging game. My first web game for Ludum Dare, and the first of many to include a global high score list.
• Ratings: Innovation #92, Theme #92 (top 10%); Fun #141, Overall #233 (top 20%)
Play in browser (WebGL)
Ludum Dare Compo page
Triple Shift for LD35 - Shapeshift
Shift shapes to match colors. My most successful casual game, judging from the fierce high score competition.
• Ratings: Fun #340 (top 30%)
Play in browser (WebGL)
Ludum Dare Compo page

TI-82 DODGE for LD36 - Ancient Technology
Having only a few hours, and given the theme of Ancient Technology I created a (very simple) game using Turbo Pascal and a TI-82 Calculator graphics library for 16-bit DOS.
• This Ludum Dare was not rated, but people loved my interpretation of the theme ;)
Download (16-bit DOS)
Ludum Dare Compo page
Deadly Spirits for LD37 - One Room
Trapped in a room of a house haunted by evil, you light up your room, break down walls to make your room bigger, rescue other survivors, and, eventually, escape.
• Ratings: Innovation #21 (top 3%); Mood #75 (top 10%); Overall #196, Fun #230 (top 30%)
Play in browser (WebGL)
Ludum Dare Compo page
Exploitation for LD38 - A Small World
Ship people off to nearby islands to harvest food to keep your home population alive and profitable, in this light strategy game! Another small entry made while traveling, nothing too exciting here.
• Ratings: Overall, Innovation, Theme, Fun, Graphics all around top 35%
Play in browser (WebGL)
Ludum Dare Compo page
Drone Supervisor for LD39 - Running out of Power
Give orders to an army of drones in this turn-based production-line building simulation game! One of my more complicated and successful jam games.
• Ratings: Innovation #24, Overall #29 (top 3%); Fun #64 (top 10%)
Play in browser (WebGL)
Ludum Dare Compo page

Red vs Blue Prototypes

We have developed a couple local multiplayer games involving players wearing red or blue glasses, depending on the team and situation. For the players, this means that, despite looking at the same screen, each team has their own hidden information. Only the spectators (not wearing any glasses) see the entirety of what is going on, which makes for great party games.

Probably the most successful is a take on Pac-Man where all of the ghosts where colored glasses limiting their vision to just the area around all of the ghosts, and whoever is playing Pac-Man gets to see the entire board, and plays (almost) like a normal game of Pac-Man, except it feels a bit like a stealth game, as you're sneaking by the edge of the visibility range of the ghosts, hoping they don't turn and look your way, all the to the gasps and exclamations of any spectators of the game.

Under more recent prototyping is a team-based stealth game using familiar "domination" (control point) mechanics, but played on a single screen with glasses providing hidden information between teams.

(Prototypes, not currently available for download)

BBE

BBE development has ceased, please check out Splody instead.

BBE Archive