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Retro Menu

(DCEXJam Edition)


Classic PC

CGA
320×200
4 color fixed palettes (4 options)
EGA
320x200
16 color fixed palette

VGA -
MCGA/Mode 13h
320x200
16 or 256 colors from 18-bit RGB
default palette provided

For the jam: up to a 64 color palette

VGA -
QVGA/Mode X
320x240
256 colors from 18-bit RGB
default palette provided

For the jam: up to a 64 color palette
Amiga
320x200
32 colors from from 12-bit RGB


C64
16-color fixed palette
320x200
2 colors per 8x8px block
160x200
4 colors per 4x8px block (details)

Apple II hi-res
280×192


Consoles

Game Boy
160x144
4-color monochrome / example palette
Pico8
128x128
16 color fixed palette
NES
256x224
3 colors per element
effectively 25 colors at a time
chosen from 54 or 54


Other options:

Flexible
<= 100K pixels
Any palette <= 64 colors
For options not in the above list, or a slightly relaxed version of the above (e.g. NES but with all 54 colors available), choose any resolution smaller than 100,000 total pixels, choose a palette with no more than 64 colors.

References: