Classic PC |
|||
CGA 320×200 4 color fixed palettes (4 options) | ![]() | ![]() | |
EGA 320x200 16 color fixed palette |
![]() ![]() ![]() | ![]() ![]() | |
VGA - MCGA/Mode 13h 320x200 default palette provided For the jam: up to a 64 color palette |
![]() ![]() ![]() ![]() | ![]() | |
VGA - QVGA/Mode X 320x240 default palette provided For the jam: up to a 64 color palette |
![]() ![]() | ||
Amiga 320x200 32 colors from from 12-bit RGB |
![]() ![]() ![]() ![]() | ![]() ![]() | |
C64
16-color fixed palette
320x200 2 colors per 8x8px block
160x200 4 colors per 4x8px block (details) |
![]() | ![]() ![]() | |
Apple II hi-res 280×192 6 color fixed palette |
![]() | ![]() ![]() | |
Consoles |
|||
Game Boy 160x144 4-color monochrome / example palette |
![]() ![]() ![]() | ![]() | |
Pico8 128x128 16 color fixed palette |
![]() ![]() | ![]() | |
NES 256x224 |
![]() ![]() ![]() | ![]() ![]() | |
Other options: | |||
Flexible <= 100K pixels Any palette <= 64 colors |
For options not in the above list, or a slightly relaxed version of the above (e.g. NES but with all 54 colors available), choose any resolution smaller than 100,000 total pixels, choose a palette with no more than 64 colors. | ||
References: